Basic hangman game

There isn’t much to say about this but I coded a basic hangman game to demonstrate comparing variables and while I will never do anything with this code I thought it might be kinda cool to pop it on GitHub in case it helps anyone else and I finally have something to put on the STEM section of this website!

import tkinter as tk
import random

# Create a class for the Hangman game
class HangmanGame:
    def __init__(self, master):
        # Initialize the game and set up the main window (master)
        self.master = master
        self.master.title("Hangman Game")

        # Define a list of words for the game
        self.wordlist = ["python", "hangman", "programming", "developer", "interface", "example"]

        # Choose a random word from the wordlist
        self.word = random.choice(self.wordlist)

        # Initialize variables to keep track of game state
        self.guesses = 0
        self.max_guesses = 5

        # Create a list to store the current state of the word with underscores for hidden letters
        self.hidden_word = ["_" if char.isalpha() else char for char in self.word]

        # Create a label to display the current state of the word
        self.word_label = tk.Label(master, text=" ".join(self.hidden_word), font=("Helvetica", 20))
        self.word_label.pack()

        # Create labels and input elements for user interaction
        self.input_label = tk.Label(master, text="Guess a letter: ", font=("Helvetica", 12))
        self.input_label.pack()

        self.entry = tk.Entry(master, font=("Helvetica", 12))
        self.entry.pack()

        # Create a button for making a guess
        self.guess_button = tk.Button(master, text="Guess", command=self.make_guess, font=("Helvetica", 12))
        self.guess_button.pack()

        # Create a label to display messages to the user
        self.message_label = tk.Label(master, text="", font=("Helvetica", 12))
        self.message_label.pack()

    # Function to handle the user's guess
    def make_guess(self):
        guess = self.entry.get()

        # Check if the guess is a valid single letter
        if len(guess) != 1 or not guess.isalpha():
            self.message_label.config(text="Please enter a valid letter.")
            return

        # If the guess is in the word, update the hidden word and display it
        if guess in self.word:
            for i in range(len(self.word)):
                if self.word[i] == guess:
                    self.hidden_word[i] = guess
            self.word_label.config(text=" ".join(self.hidden_word))

            # Check if the player has guessed the entire word
            if "".join(self.hidden_word) == self.word:
                self.message_label.config(text="You won! The word was: " + self.word)
                self.entry.config(state="disabled")
            self.entry.delete(0, "end")
        else:
            # Handle incorrect guess
            self.guesses += 1

            # Check if the player has used up all their guesses
            if self.guesses >= self.max_guesses:
                self.message_label.config(text="You lost! The word was: " + self.word)
                self.entry.config(state="disabled")
            else:
                self.message_label.config(text=f"Wrong guess! {self.max_guesses - self.guesses} guesses left.")
            self.entry.delete(0, "end")

# Entry point for the program
def main():
    # Create the main window
    root = tk.Tk()
    hangman = HangmanGame(root)
    root.mainloop()

# Run the main function if this script is executed
if __name__ == "__main__":
    main()

You can find the latest code online on GitHub.

Need to reference?

Ellis, M. (2023). Basic hangman game. [online] Snat's Narratives & Tales. Available at: https://snat.co.uk/stem/scripts/basic-hangman-game.html [Accessed 25 May 2024].

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