There are gadgets you buy because you need them, and then there are gadgets you buy because the idea of them sounds so absurdly convenient that your brain immediately starts justifying the purchase before your wallet has even caught up. The Abxylute M4 was firmly in the second category for me. Tiny controller, MagSafe support, easy portability, proper controls for mobile gaming, it sounded like someone had finally looked at the miserable state of mobile controllers and thought, “what if we stopped making these things feel like carrying an Xbox duct taped to a brick?”
I backed it during Kickstarter because the concept genuinely interested me. I wanted something I could throw in a pocket, attach to my phone in seconds, and use for quick gaming sessions without feeling like I was unpacking a portable command centre from Command and Conquer. The promise was simple. The reality, unfortunately, is a bit more complicated than that.
To be fair up front, the M4 does technically deliver on its core promise. It connects easily over Bluetooth, it is genuinely compact, and for casual use, it works. I did not notice any meaningful input lag during gameplay, which is probably the single most important thing for a mobile controller. If you are wondering whether the thing fundamentally functions, yes, it does. The issue is that “functioning” and “comfortable to actually use for extended periods” are two very different things.
The biggest selling point is obviously the MagSafe setup. The idea is genuinely clever. You snap your phone onto the controller magnetically and off you go. No awkward clips, no giant plastic frame wrapped around your phone like some kind of ruggedised Fallout accessory. It feels modern, minimal, and honestly quite satisfying the first few times you use it.
The problem is that the magnetic strength simply is not good enough.
Sitting upright at a desk or on a sofa, it is mostly fine. The moment you lie back, though, especially in bed, gravity suddenly becomes the final boss battle. More than once, I had my phone detach itself and launch directly at my face. There is something uniquely humbling about getting smacked in the nose by your own mobile because a Kickstarter accessory lost faith in physics halfway through a gaming session.
And this is not some edge case either. Portable gaming devices live and die by comfort. People use them sprawled across sofas, lying in bed, half asleep after work, pretending they will only play for ten minutes before accidentally losing two hours to Final Fantasy XIV. If the core attachment system becomes unreliable outside of a perfect sitting posture, that matters.
The second issue is the button layout, and this is where things started actively annoying me rather than merely disappointing me.
The buttons are incredibly close together. Not just compact in a “portable device compromise” kind of way, but genuinely cramped. The shoulder buttons are especially bad. The L and R buttons feel like they were designed by somebody whose only understanding of human hands came from low-polygon character models.
Using them quickly or accurately becomes awkward fast. In slower games, you can adapt, mostly. In anything requiring rapid reactions or repeated shoulder button use, it becomes irritating. You start thinking about the controller instead of the game, and that is always a bad sign. A good controller disappears in your hands. A bad one keeps reminding you it exists.
What frustrates me most is that the concept itself is honestly brilliant. The portability is excellent. It really is small enough to throw in a pocket without turning your jeans into cargo trousers from 2004. The Bluetooth performance was stable, setup was painless, and there is something genuinely appealing about having a tiny gaming controller that does not require assembling an engineering project every time you want to use it.
But the physical ergonomics let it down massively.
It feels like the product reached about 80% completion and then somebody in management shouted, “ship it”. The ideas are there, the convenience is there, but the actual day-to-day usability still feels like a prototype pretending to be a finished product.
And honestly, that is where I landed with the Abxylute M4 overall. I do not hate it. I actually wanted to love it. There are flashes of brilliance here. But every time I started enjoying it, something would annoy me again, usually either the weak MagSafe grip or the cramped controls.
At the end of the day, unless you desperately need something this compact right now, I genuinely think most people are better off waiting. The MCON controller still looks like the more refined idea, assuming it ever properly arrives in Europe or actually stays in stock longer than five seconds. Right now, the M4 feels like paying early access prices for hardware that still needs another balancing patch.
The Abxylute M4 is not a disaster. It is worse than that in some ways; it is almost good. And “almost good” is sometimes far more frustrating than something being outright terrible.
Pros
- Very compact and genuinely pocket friendly
- MagSafe concept is clever and convenient
- Bluetooth performance is stable
- No noticeable input lag during gameplay
- Quick and simple setup process
Cons
- MagSafe connection is not strong enough
- Phone can easily detach when laying down
- Buttons feel cramped and awkward
- L and R buttons are positioned far too close together
- Comfort suffers during longer gaming sessions
- Feels more like a prototype than a finished product

What about Shengmilo MX02S? Do you still use it? Mine is still in use and love this bike ❤️
I still use mine quite often!